- #Tom clancy's ghost recon advanced warfighter 2 revuew full#
- #Tom clancy's ghost recon advanced warfighter 2 revuew windows#
This can be used to view friendly players' views as well as the Drone, but cannot be used to give commands or manually fly the drone. Another new feature added to multiplayer is full-screen cross-com as in singleplayer mode, the player can hold down a button and bring up the fullscreen view. The player can choose from four weapon classes: Rifleman, Grenadier, Automatic Rifleman, and Marksman, each with its own bonus for example choosing the rifleman class makes the player more proficient with rifles, the automatic rifleman more proficient with machine guns, and so on. The ability to use cover like in the singleplayer mode is absent in the multiplayer mode. Characters can now "slide" into a crouched position while running, just like in the first GRAW. This gives teammates the opportunity to heal a downed teammate and prevent the other team from getting the point, although downed players can be shot and killed by players from the opposing team before they are healed. Unlike the first GRAW, players in the online multiplayer mode can be "downed", or critically injured, instead of killed. While some of the missions featured are similar in objective structure to those of the console version, they play out in a completely different manner. Developed by Grin and built on their proprietary engine called "Diesel 2.0", only a few in-game assets such as voice-overs and Cross-Com and Narcom videos remain the same.
#Tom clancy's ghost recon advanced warfighter 2 revuew windows#
Much of the gameplay plays out differently to that of the console iterations, and more similarly to the original Tom Clancy's Ghost Recon, but remains largely similar to the Microsoft Windows version of GRAW, in that players play in a first-person perspective, must micro-manage team mates with greater use of squad tactics, and have more situation awareness.
has also been improved, with squad members actively seeking cover and descriptively calling out targets.
Much of the gameplay is similar to that of the Xbox 360 version of GRAW, although some new features, like Eternal Eyes, have been added to improve gameplay, making the direction of friendly units more accurate and effective. Furthermore, players can use this perspective to plan out orders for units and even directly control the movement of some units as well, such as the MULE.
#Tom clancy's ghost recon advanced warfighter 2 revuew full#
The most significant improvement to this is an information interlink between all friendly units, which now allows players to get a full screen view of what any unit is seeing. In addition, a new and improved gameplay element is introduced - Crosscom 2.0 - as well as new weapons (including sub-machine guns for secondary weapons), the ability to have a medic in the squad, and new friendly units to control, including a two-man squad of Loyalist troops, the MULE Drone, a Little Bird attack helicopter, and Far Support (Airstrikes for consoles, Mortar/Artillery Support for Microsoft Windows).Ĭrosscom 2.0 is an improvement on the original system introduced from the previous game, giving players more direct involvement in a combat situation as well as more control over friendly units. Like its predecessor, two different versions exist while both the Xbox 360 and Playstation 3 versions are essentially similar, the Microsoft Windows version features many gameplay differences to these versions. As with the previous game, weapons featured in the game are either based on actual models (such as the FN SCAR) or are hypothetical prototypes, with the player able to command friendly units assigned to help them, from their own squad, to drones, tanks and aircraft. Much of the gameplay remains similar to its predecessor the combat focuses on the player doing the bulk of the fighting, while relying on tactical combat instead of arcade-style shooting to overcome opponents.